Swift Control Flow

Today we’ll look at control flow statements like if, for, and switch. These statements are the decision makers of Swift, allowing you to create dynamic software. Understanding control flow means you can write code that can branch, loop, and make decisions based on the data it encounters. What is Control Flow? Control flow determines the order in which your code executes. Instead of just running line by line from top to bottom, control flow lets you skip sections, repeat operations, or choose between different paths based on conditions. It’s what transforms a simple list of instructions into intelligent software. ...

Swift Operators

If you’ve been working with Swift for a while, you’ve probably been using operators without giving them much thought. They’re the symbols that let you perform calculations, compare values, and combine logic. Some examples include +, -, ==, and &&. Understanding operators properly will help you write cleaner, more expressive Swift code. What Are Operators? An operator is a symbol that tells Swift to perform a specific operation on one, two, or three values. They are like the verbs of programming, that perform action on data types ...

Swift Basic Data Types

If you’re just getting started with Swift, you’ll quickly realise that everything revolves around data—numbers, text, true/false values, lists of things. Understanding Swift’s basic data types is like learning the alphabet before you write sentences. This post covers the essential building blocks you’ll use in every Swift project. What are Data Types? A data type defines the kind of data you’re working with and what actions you can perform on it. Are you handling a number or a name? A true/false flag or a list of groceries? Swift is a strongly typed language, which means you must be clear about what types you’re working with. Swifts compiler will catch errors early if you make mistakes. ...

Swift Variables & Constants

Understanding variables and constants is one of the first steps in learning Swift. These building blocks will enable you to store, update, and manage data in your programs. In this post, we’ll cover what variables and constants are, how to use them, and why you should prefer one over the other depending on your use-case. What Are Variables? A variable is a named space in memory where you can store information that might change over time. ...

Searchable Folders in SwiftUI

If you haven’t met OutlineGroup in SwiftUI yet, picture Finder’s sidebar rendered in SwiftUI: click a chevron, folder children appear. I recently tried to get this working with search. I wanted folders to open and close depending on whether the contained valid results… After much wrestling and many coffees I gave up on OutlineGroup in favour of a tiny Node model, a ExplorerStore viewmodel, and some recursion. The result? A searchable file‑browser that behaves at least as my mental model thinks it should. ...

Stopping SetNSColor(CGContext*, void const*) Crashes in UIKit

TL;DR I recently encountered a crash on SetNSColor(CGContext*, void const*) with [__SwiftValue CGColor]: unrecognized selector sent to instance. It took a while to find the root cause as the stack trace lacked a lot of detail. Ultimately it was a SwiftUI Color in a UIKit API that expects a UIColor (or raw CGColor). In this case I passed a SwiftUI Color via the .foregroundColor attribute of an NSAttributedString that UIKit then rendered. ...